Hey, it´s me again (sorry
)
I got a scene in Unreal and I use the ExponentialHeightFog and want to render a sequence with a camera. However, I get a very visible "frame" from the fog, when the camera did not move for a couple of frames and that ugly frame only disappears after the image has moved for a bit. I have no idea how to fix this and google dind´t offer any help.
I could make another keyframe for the camera before the actual animation and have it move. But since the actual sequence I want to render starts without camera movement, I cannot get rid of this unwanted effect.
Please, any help is greatlly appreciated!
Oh, and since I´m here:
For some reason my rendered sequence always starts with a fade from black. My workaroudn is to start teh sequence earlier and then delete the unwanted images that contain the fading. What is causing this fade?
Thanks!
Replies
Deactiviating the auto exposure was the first thing I did when I started working on the whole project.
So it must be something else : /
This is the unwanted effect: