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ExponentialHeightFog giving dark "frame"

greentooth
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C86G greentooth
Hey, it´s me again (sorry :D)

I got a scene in Unreal and I use the ExponentialHeightFog and want to render a sequence with a camera. However, I get a very visible "frame" from the fog, when the camera did not move for a couple of frames and that ugly frame only disappears after the image has moved for a bit. I have no idea how to fix this and google dind´t offer any help.

I could make another keyframe for the camera before the actual animation and have it move. But since the actual sequence I want to render starts without camera movement, I cannot get rid of this unwanted effect.

Please, any help is greatlly appreciated!


Oh, and since I´m here:
For some reason my rendered sequence always starts with a fade from black. My workaroudn is to start teh sequence earlier and then delete the unwanted images that contain the fading. What is causing this fade?



Thanks!

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