My work this far,I'm not that experienced when it comes to texturing for lowpoly assets and I'm sure i will have to redo alot of my stuff later on, Anyway I'm planning to make a custom map with custom models/textures of the area where i live here in sweden just for fun and of course to learn environment modeling/texturing.…
Hi all, first post here and I want to share some of my final year work. The project sits I guess somewhere between animation and games. We (team of 2 - I do all the environment work) use Mayas latest DX11 extension, so basically everything is captured from the viewport, rather than rendered. The geometry varies from low to…
I and my small team specializes in creating 3D models, retopology, textures for games of any complexity. - Props - Environment objects - Textures for PBR - CharactersIf you need a lowpoly model for games we will do it for you in the best quality and will try to do the job in a short term and at a reasonable price for you.…
So with quite a few of my projects I constantly find myself off the general route. The workflow I would like to have is: Block out Highpoly Lowpoly Placement However I keep getting muddled up with technicalities... For example I am creating a town in UDK on a landscape, I want maximum control over how everything is placed…
Hey, https://www.artstation.com/artwork/trunk-32eb138b-49bb-4df6-a48c-26499be3d943 I saw this picture [FONT="](above)[/FONT] and was very impressed. It looks like the environment of League of Legends. I would love to create assets for games with this style. Sure, I can´t make that awesome things right from beginning,…
Mecha Mayhem VR is an explosive mech assault game giving the player full control of their mech from inside the cockpit. Check out our alpha teaser here! https://www.youtube.com/watch?v=y7i0amHexSI Our team is seeking a highly experienced part time 3D Modeler to work on our in game assets. Tasks include working on Cockpit…
Hi all. I have searched the forums and the web but I couldnt find anything useful which could help me with my issue. So basically I need to make few tileable cliff sculpts with different dimentions.These sculpts should be tileable with each other from left and right side. I think my method is too tedious and it could be…
Hi guys, I'm currently working on a high poly hard surface model and I have a question about baking it. Years ago I was able to create a scene in 3DSMax that allowed me to assign specific sections of the lowpoly mesh, to only bake information from specific sections of the highpoly mesh. I'm not 100% sure but i'm sure this…
Heres the deal: Modeling base for highpoly in XSI (Foundation) Finish the model off in ZB2 Paint diffuse in ZB and PS (first serious question, can you bridge PS and ZB without buying any plug-ins? Or if you cant then what plug-in one would have to buy?) Export the mesh back to XSI and build low-poly cage, bake down normal…
Just wanted to chime in if anyone else out there is running into baking errors with the recent SP release 2017.3.0. The bug seems to happen when baking with "cage enabled" checked. I updated SubPainter yesterday and noticed the issues with baking, I usually assume errors are something I did, not a program issue so I redid…