Our team is seeking a highly experienced part time 3D Modeler to work on our in game assets. Tasks include working on Cockpit and Mech core, modeling and creation of inorganic materials (mech robots, buildings, environment...). The artist will have a chance to work on some of the unreleased Mechanized Battle Machines that will be put into our game. Candidate must be experienced in hard surface modeling, highpoly to lowpoly workflow, uv mapping and texturing in PBR. Additional nice to have skills are vertex animations and environment art knowledge
2+ years of Maya, 3dsMax, Modo or Blender
Works well in a team environment
Strong time management and ability to meet deadlines
Experience with environmental design.
3D Environmental Art Knowledge