Hi all, first post here and I want to share some of my final year work.
The project sits I guess somewhere between animation and games. We (team of 2 - I do all the environment work) use Mayas latest DX11 extension, so basically everything is captured from the viewport, rather than rendered. The geometry varies from low to midpoly - in general I think we can get away with more polys than an engine can handle, same goes for the texture sizes. If I find the time, I want to export everything to UDK after the project is done.
Yep, I guess we're animation renegades just sick of rendering and more interested in games and realtime stuff - so c&c very welcome
all pics wip - we also have a production blog running here
http://darkhorizon.blog.com/
For this corridor I already did a little test track [ame="
http://www.youtube.com/watch?v=CrWNBNuKlh8"]http://www.youtube.com/watch?v=CrWNBNuKlh8[/ame]
Lowpoly assets
Replies
Looks great though.
@makinmagic3 Cheers! Yea, I definitely will have some steam coming out of some pipes and also water dripping here and there. Mayas viewport 2.0 engine is not able to do that sort of stuff (yet I guess) in the viewport. So I will have to add it in later.
@Neyull Thank you - I know what you mean, same thing here - I will composite the shadows in later, because only depth map shadows work so far (maybe I should at least have activated those in the captures)
@Shrike Good points - I can definitely see where you coming from. I'm going to tackle that part again. I'm planning some doors/corridors branching off, adding some variation and to fix a lot of the hard edged geometry.
I started a terminal kind of thing as a base for the new left wall, as I wasn't really happy with the overall design.
We are happy with the results but I think it's time to move on - it was a nice kinda transition project and now it's time to focus entirely on game
art (and smaller environments, this was just too huge)
I tried to nail that 80s scifi feel even more - I hope the color grade
was somewhat distinct in the end.
Some of the new textures are based on PhilipK's awesome packs http://www.philipk.net/index.html
Some stills
So thanks again for the feedback guys!
THE OLD STUFF: