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Sketchbook:Thewiruz

polycounter lvl 16
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Thewiruz polycounter lvl 16
My work this far,I'm not that experienced when it comes to texturing for lowpoly assets and I'm sure i will have to redo alot of my stuff later on,

Anyway I'm planning to make a custom map with custom models/textures of the area where i live here in sweden just for fun and of course to learn environment modeling/texturing.

Not sure if its going to be the unrealengine or cryengine i will put my assets together inside.I have no experience with Cryengine and that sucks becuse i want as much realism i can get.

First out it my townhouse I'm working on,Still very WIP,Also as i said before i have limited experience how to put the textures on a model in a efficient way.




rendermosshagen1.th.jpg


rendermosshagen2.th.jpg


viewportrmosshagen1.th.jpg


viewportrmosshagen2.th.jpg

Also the walltexture,Im not finished with it yet,will apply a AO map and see how it turns out
seamlesswallwood.th.jpg



Here is my plan,I hope i can put all things together as in the red area,Question is if it will be to big if i connect any of the other areas (green or blue)or both?

Anyway i take one thing at the time
mapbu.th.jpg
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