Home Technical Talk

XSI+ZB+PS pipeline viability question

Toomas
polycounter lvl 18
Offline / Send Message
Toomas polycounter lvl 18
Heres the deal:

Modeling base for highpoly in XSI (Foundation)

Finish the model off in ZB2

Paint diffuse in ZB and PS (first serious question, can you bridge PS and ZB without buying any plug-ins? Or if you cant then what plug-in one would have to buy?)

Export the mesh back to XSI and build low-poly cage, bake down normal map (can XSI do it well??) and diffuse and GI and base for spec (can you render them down to lowpoly cage? remember im talking about the Foundation).

Finish up the textures in PS.

Rig the model in XSI (does it come with decent animation tools??)

Its the only sub $2000 setup i can think of (im in Europe so Adobe rips almost $900 for PS CS2 mad.gif , is there any other 2d package that would fit into this pipeline?).

So my main question is, would it be viable pipeline?

BTW whats the deal with XSI not allowing free camera rotation while modeling? (it caught my eye in some forum)

Replies

Sign In or Register to comment.