Alright, so this will probably be a mistake (I think Quixel/PBR favors metals) but my plan is to go the blood route.... I'm going to do a stylized beast with reptilian/oceanlike influences. The only thing I'm pretty certain I'm trying to keep is a lobstered tail... maybe having it more scorpion-like. For the rider I'll…
Hello everyone, We are a team currently consisting of an experienced developer, marketing specialist/graphic designer, and sound artist seeking a 3D generalist for a sci-fi gps-based MMO comparable to Google’s Ingress and the now-defuct Shadow Cities by Grey Area. Game The game world involves sci-fi structures and objects…
Hello, I'm currently producing a landscape for a folio piece, and i've been following this tutorial youtube.com/watch?v=NAJhppttJgI&t=523s whilst incorporating my own knowledge and techniques from other videos etc. The issue i'm having is although i've produced my own advanced landscape material and it paints effectively…
Hi there, after I got the GO for my digital art study at Games Academy I decided to take the remaining time until semester starts (1. Oct) and push myself completing an environment scene (something I tried in the past, but never managed to get it to a finished piece). Since the Starfinder PPRPG was released recently and my…
Hello, this is my entry for the VFX contest on the Stylized category :) The idea was to make some kind of a "quantum beam" attack that would distort/bend space-time around/on the opponent, like splitting atoms and dividing space into pieces, weird things like that... like an IRL glitch ^^ Here is my moodboard: My first…
Hey there, Polycount! For my throne I'm planning to do a little underground pond filled smooth rocks, plants, a waterfall, and small pieces of lost treasure (like old coins or jewelry). The idea is to make it look like a small creature of some sort lives down there, and has self appointed himself as "King of the Pond".…
the pauldron, vambrace, greaves and staff head don't really match the rest of the character imo. They're too chunky and shape-wise aren't visually interesting compared to the alien itself. Also think about weight distribution; if this were real life the armour would be a hindrance; not only are they thick and heavy but…
Hey so i couldn't really find a solution for my hair problem from last time, so decided if try moving in the direction of stylized hair cards as a resolution for the problem. Sadly the same issue i have had in the past with 4k documents with fibermesh on zbush AA settings seem to do nothing or in the worst case, make the…
This is a personal piece I'm starting to improve my character modeling skills. I typically go much more stylized, but realism seems to be what the industry is demanding. I wanted something a bit more challenging than what I usually do but not too challenging. This design/illustration from Hak Sun Kim fits the bill. I plan…
Hey guys! Afklamer and I are working together to recreate a scene from Aristocats in Unreal with a stylized PBR look. I haven't touched Unreal for a few years, so I'm really excited to get reacquainted with it and learn what's new ^^. Afklamer is going to try and tackle all the textures in Substance, and I'll try to learn…