Alright, so this will probably be a mistake (I think Quixel/PBR favors metals) but my plan is to go the blood route....
I'm going to do a stylized beast with reptilian/oceanlike influences. The only thing I'm pretty certain I'm trying to keep is a lobstered tail... maybe having it more scorpion-like.
For the rider I'll either be going with a bandit or tribal theme. I'm going to make their design influenced by insects in some fashion. I like the idea of having a subtle hint at an almost parasitic relationship between these two. I will be giving these guys both some kind of armor or decor, maybe leather or bone.
I haven't quite decided on whether or not I want to go with speed or strength, so I put together a couple zsphere sketches trying to figure out what was appealing. I'll either wake up tomorrow and think they're all horrible and start again or grab something and try out some dynamesh concepts.
I put together some zspheres to play with body structure
and a test to figure out what a rider might look like on them
Replies
I really like F the best!
I went ahead and doodled a little today, I might do a couple sketches before trying them out in the dynamesh. I like F a lot too, as well as being curious about how some of the more insect inspired forms could translate.
This guy was heavily influenced by an alligator snapping and mata mata turtle (so it'd have the wide neck like that)
video here for laughs https://vimeo.com/98843157
Gotta say i agree with you about the earlier sketch, the newer one is kinda too chunky all over, no areas of small focused detail. I think going for the smaller head with a bit tighter detail groups will really help the design feel more dynamic.
The Quixel/Pbr thing isnt the worst for creature type work, sure you may have a hard time getting your organics look how you want in the Do programs but any equpiment they will have will be pretty quick, Pbr kinda works for everything to be honest, TB2 has some really cool softbodies/skin options im sure you can find something you like. (tho yea it really makes metals sing).
good-luck will be following!
-Woog
woogity- that's a good point! I tend to be a bit chunky with my dynamesh sculpts, even if I'm planning on refining it later I should be keeping something like scale of things in mind. I probably won't rely on quixel for the skin 100% on this, so I haven't given up all hope of it looking good. I've messed around with marmoset and gotten some good results before, so I'm looking forward to that stage
Ravenslayer- I'm planning on doing a couple different designs before settling on something, so don't worry about the witches nose there :P I just couldn't get a goblin shark theme out of my head so I wanted to try it out, and then ended up fighting how it looked exactly like a goblin shark, haha. If things go the way I'd like them to I should have a finalized concept by the end of June/early July.
I've got an idea for the more strength focused form M I might want to try out referencing an atopodentatus unicus. I really need to do something for the rider too. Planning to have something figured out by the first week of July here or I'm screwed timewise, haha.
whats the function of that tail?
right now it looks like its great to scratch its back. considering there is a rider ontopm it makes even less sense
BUT
it does look cool
I think it looks cool as well curious to see how it functions.
Looking great so far! I'll be following this thread
Neox, (and azzamat) I was actually thinking it could remove other riders from its back, like grab them with the claws at the end and lead it into the maw. (maybe it could bend to the side and grab other riders off their mount?) Now that I think of it I guess it would be kind of silly for a creature to have a tail for that function alone. I might try to figure out how I can make it work, or drop the idea. Just mostly getting it out of my head.
Emil, I actually do enjoy hard edge modeling :P I've got nothing when it comes to robot design though and I love creatures :P do you have an entry?
consider having the legs taper a bit, its been done to death on bug guys but tiny feet just work on them. the chunky legs make the silhouette way to rectangular for what i think you are going for. no zsphere thumbs for the rider
-Woog
Looks like the body is acting as a counter balance to the tail and its just gonna run on its back legs like a t-rex.
Suba- TorQue has the right idea, but I need to adjust that design since the tail doesn't really work.
So I am going to be pitching in on this one with OrganizedChaos.
Here are some initial roughs:
Enjoy
awesome bug rayph!
monsters looking good too!
Lovin' this so far!