Hi Hi, So i recently put a post in general asking for advice as to how to go about starting to learn about hand painted textures. The advice that was given was pretty much to just get started and post the results on the P&P page for feedback. Well, here is my very first result. It's still nothing like some of the other…
I'm pretty new to modeling, coming from a CSG level design background, but I'm looking to expand my skills anywhere I can. I'm starting off with some painfully low-poly work to get myself up and running. I've started with a series of skyscrapers to give me some practice with references and very basic structure. First up is…
lol, You know the first time I opened a 3d modeling software back than it was just Maya PLE. I just sat there and looked at the screen, kept on thinking where to begin. I was that confused. But later on it wasnt that difficult to figure things out. All I needed was an idea, which was a rusty room, filled with music…
Hi, I would just like to get some help on how to approach anatomy studies. Do I work on short timed studies or do I work on a piece no matter how long it takes? Do I work on small anatomy body pieces or do full body at the start? I am just not to sure where to start. if anyone could let me know how to start or how they…
this is really interesting! especially for me who are really obsessed in detailed character art! http://www.stanwinstonschool.com/ check out the video i just pee myself .... from the news story : Founded by the Winston Family, the Stan Winston School of Character Arts offers a training curriculum that covers the entire…
Hello Polycount, I'm thinking in give a try to environment which I love to see and explore in games but I never have tried it before. I have the UDK, 3DS MAX and ZBrush here, but don't have any idea where to start, which environment is more easy to start? I don't have 2D skills to draw my own concepts =/. I think that my…
Hi everyone. I understand this is a massive post but I want to make sure I have the right idea/direction and not delusional with my overall goals. So I am looking to start making textures for modding purposes for my most beloved games as purely a hobby. I also am fully aware of how much of a newb I am, and this is a hobby…
Separate thread as requested. Quixel Suite 1.4 Photoshop CC x64 ENG WIN7 Home Premium x64 SP1 DirectX 11 GeForce GTX 760 8Gb DDR3 Kingston Intel Core i7 860 Asus P7P55D-E PRO Installation path:C:\Users\Public\Quixel\SUITE\x86\bin\ReleaseC:\Users\Public\Quixel\SUITE\x64\bin\Release NDO - While started from SUITE GUI, NDO…
I recent start work on Maya and don t no went on I want o start work like an environment or only animation, first, I want to try to discover out what I like more to work but now I want to learn a bit of all, can you help me doing like a schedule and the briefing of what I am going to and start to work, Example - "from 6…
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…