I recent start work on Maya and don t no went on I want o start work like an environment or only animation, first, I want to try to discover out what I like more to work but now I want to learn a bit of all, can you help me doing like a schedule and the briefing of what I am going to and start to work, Example - "from 6 Months what I am going to do on that 6 Mouths ok I am going to need 20 hrs/ week Starting to do modelling for 2 mouths then next animation... texting etc... ".
I can´t go to an expensive school to learn because I don t have that money is very expensive for me so guys if you can help me and give your time to help me in this really, thank you for all to read this all and going to help.
If you need my facebook, Instagram or discord to talk better I can give you here or in pm. Again thanks for all for reading this.
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If so, there are hundreds of similar posts here and who knows how many articles / videos on the subject around the web. Do some digging.
or atttempt to make a real life prop. You'll be forced to figure out steps of the process in the pursuit of the goal.
Yes but the thing is I don´t like to code and to do a game I need someone to code and I try to find in the network and can´t find anything that does a course that only does a game it a part only of 3D only do the code
modeling, texturing, rigging, animation and vfx.
U have to have something that made you want to try 3d? Was it an animation video u saw? Was it a character sculpt? Environments? vehicles? weapons? e.tc.
The advice I would give u is start out small first. Maybe learn how to model, uvmap, texture and render a banana, orange, donut? something simple. This should give u an idea of what modeling, texturing and rendering feels like.
For animation, maybe try animating a simple sphere bouncing or rolling to get a feel of animating in 3d,
VFX? Maybe create smoke and see how that goes.
Keep it simple to get a feel of things before moving on to more bigger stuffs.
Are u interested in the games industry or movies/animation industry? As the workflow involved are different. But right now, u need to understand the basics.
Yeah in that part I know xD don´t go to try to do Hard Surface in the first time, but thanks melviso.
This guy Kiel friggins has free rigged models u can use to start learning how to animate and maybe learn how to create your own in your spare time too:
http://www.3dfiggins.com/Resources/FreeRigs/index.html
Another free rig site:
https://rustyanimator.com/free-maya-rigs/
But if u want to learn how to create them yourself, u have to start small, model a stick figure, rig it and learn how to animate it. I am guessing as a 2d animator, u can draw. Do some sculpt doddles of a head e.t.c.