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NDO doesn't start, DDO shows no material

polycounter lvl 16
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dimwalker polycounter lvl 16
Separate thread as requested.

Quixel Suite 1.4
Photoshop CC x64
ENG WIN7 Home Premium x64 SP1
DirectX 11
GeForce GTX 760
8Gb DDR3 Kingston
Intel Core i7 860
Asus P7P55D-E PRO
Installation path:
C:\Users\Public\Quixel\SUITE\x86\bin\Release
C:\Users\Public\Quixel\SUITE\x64\bin\Release


NDO

- While started from SUITE GUI, NDO doesn't start at all. SUITE crashes.
If I remember correctly it asked for PS path at first run.

- While started from executable (both x86 and x64), NDO starts, but doesn't draw its GUI.
Sometimes it crashes right after start, giving 2 "stopped working" messages. I assume it happens for the first run for each PS/WIN session, because after that first "initial" crash it works. Well "works". See below.
From Task Manager I can 'Switch To' NDO, press ALt+Space then 'move'. Windows draws boundaries of NDO window and I can move it, but it remain invisible after drop.


DDO

Materials in DDO doesn't show. Same with "DDO_SDK_Helmet" and "DDO_SDK_AKS" sample projects. I can see material on the model in 3DO, but list in DDO is empty.

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