Hi! Recently, I've been accessing all of the useful 3D resources that I can to try and answer this burning question in my head. "What do I need to know to get started in Vehicular Modelling?" I've decided that this is a field that I want to specialise in, as I've had a few attempts at making Vehicles in the past. They…
Hi guys, maxscript beginner here, I have a small dialog Ive created with a hyperlink. The purpose of the hyperlink is for the user to quickly access a help file. Currently I have the example below working. The issue is, that the hyperlink does not open the .docx file unless I close and re-run the maxscript. Im thinking I…
Please discuss your tools and techniques for creating a basic game asset for console or mobile. Keep it brief and to the point: Hi Everyone. I have a pretty solid workflow of tools and techniques I use daily. But I wonder if other game studios use different approaches? I'm asking for student training reasons. I'll explain…
Hi guys. These days i have been watching a lot of renders with a nice style and i wonder how it is done. This is an example: http://www.pinterest.com/pin/517351075916484574/ I have see that this kind of 3D style is done in Cinema 4D but i don't know of it is a plugin or a propierty of the object. here we have an example:…
This is something that has driven me INSANE over the past few years working with Unreal Engine. No matter what I do, no matter what tutorial I follow, I cannot get a seamless lightmap. In this tutorial for example https://www.youtube.com/watch?v=joKnmShAdJE, the author doesn't worry about grid settings or snapping mesh…
Hello. I would like to use quad tessellation in my Unity3d project, for example I have got the simplest plane mesh and horizontal slider with tessellation values, here is tessellation scale=1: and with applied custom tessellation shader I could have this one (tessellation scale=2): and tessellation scale=4: etc. I read…
I'm working on some foliage (maya 2014), mainly bushes and trees, and I've tried several methods but the way the light just seems random. What I'm looking for is the results showed in the polywiki: Although I'm closer to the example to the left. I've tried setting up each branch with individual vertex normal, that follow a…
Hi guys, I'm just wondering if anyone has ever had any luck with/ever made accordion style menus with UMG/Widgets in UE4? If you're not quite sure what I mean, here's an example: http://www.w3schools.com/howto/howto_js_accordion.asp I'm fairly new to I guess...more advanced HUD work in UE4 - I was sure to do research…
I often find myself needing to use the cut tool when "connect" just doesnt "cut" it (sorry lol), and I need more flexible control over where Im going. However, there seems to be ONE major problem with "cut", and its that you can never really get full accuracy or precision with it. For example, say I had a "diamond" shaped…
Hello, often I struggle with the 3ds max snap option. For example: When I use snaps and I want to align eg. a vertex to the grid, I need to zoom in a lot so I can see the vertex and the gridline clearly. but then the gizmo is out of screen, so I cannot use the gizmo anymore. Sure I can use the working pivot point, but…