I designet the outhouse with the intent of making it look as if an amateur had built it on a budget, with limited resources of materials. A hunter living alone, somewhere in a Scandinavian forrest. A minimalist, and practical of mind. The goal of this project, is to practice my skills with textures painted from scratch in…
Hello guys, i am making this as texture practice and i tought the best way to achive the best result it would be to post my wip on here so i can recive some advices and critics about what i am doing wrong. Right now i am facing serious issues in defining my metal material, so advices would be great :) Heres the viewport…
I've been scrolling through my prefs and help files but I can't seem to figure out how many of you are getting those nice high res viewport textures on your models. Mine always end up looking way blurrier then they should and I can't find the "make pretty" preference. So, if anyone knows wtf Im yammering about, plz fill me…
343 Industries is looking for a Senior Texture/Material Artist to join our Environment Art team. To qualify for this position we are looking for senior level experience and a super strong portfolio. PM me for more details. Cheers!
[IMG][/img] Had to do a project for class that required modeling 5 objects and then UV mapping and texturing all of them. So here is what I came up with. Any suggestions on what I can improve?
Texture#3... It's a metal furnace/chimney thingy. Uh Yeaaaaaaa. Really wish I could show the concept so it makes more sense. The texture is going to be applied to a cylinder shaped object. Crit away.
Hello! I'm working on a castle model and trying to use tiling materials throughout the whole scene. Right now I'm trying to make a spired tower with shingles that wrap seamlessly around it. For reference, here is an Assassin's Creed screenshot that shows what I'm going for: All of the roof tiles are seamless around the…
Hey Folks, This is Jamin Shoulet. My video of stylized texture painting on Youtube is at nearly 100,000 views... but since it was filmed on school property, I did not get paid for it. Hell, if I had 50 cents for every view I would be out of debt by now. So I want to direct your attention to a 2.5 hour bootcamp that I have…
A team of experienced 3d artists and animators is looking for photoreal modeling/texturing work such as: - vehicles (cars, tanks, trucks, planes and such), both high- and low-poly - architecture - environmental props - weapons We've got experience of work mostly on RTS and FPS games and would be happy to handle big volumes…
Hello everyone, I am currently working on a project for company that does graphics for RZR's and I have created all parts I need for the graphics so far. However I was wondering if it was possible to resize a Texture map in either Headus or 3DS Max to fit the actual size of the RZR parts I have built. I need them the…