Had to do a project for class that required modeling 5 objects and then UV mapping and texturing all of them. So here is what I came up with. Any suggestions on what I can improve?
Looks good. I would suggest for your next assignment to use reference and follow that very closely. Lit your own scene at home or at school and take a picture or two and try to reproduce it.
Obviously, it's great for your first time. Just keep it up!
You can improve your lighning. First what software do you use? Max, Maya, Blender? Some game engine ?
Also you can work at specular and gloss: Table can have high spec with low value of gloss.
On the wall you can add bump map/normal map.
You can lighten the color of the ambient light, or add some ambient light.
Also render it at higher resolution.
Subscribed. Looking forward to your progress. If you decide to push it more, post some pics, we can propably help
You can improve your lighning. First what software do you use? Max, Maya, Blender? Some game engine ?
Also you can work at specular and gloss: Table can have high spec with low value of gloss.
On the wall you can add bump map/normal map.
You can lighten the color of the ambient light, or add some ambient light.
Also render it at higher resolution.
Subscribed. Looking forward to your progress. If you decide to push it more, post some pics, we can propably help
I'm using Maya with mental ray. Thanks you for the advice, I also do have a bump map on the walls just a very low value. Like. 050
Replies
Obviously, it's great for your first time. Just keep it up!
Also you can work at specular and gloss: Table can have high spec with low value of gloss.
On the wall you can add bump map/normal map.
You can lighten the color of the ambient light, or add some ambient light.
Also render it at higher resolution.
Subscribed. Looking forward to your progress. If you decide to push it more, post some pics, we can propably help
I'm using Maya with mental ray. Thanks you for the advice, I also do have a bump map on the walls just a very low value. Like. 050
http://cg.tutsplus.com/category/tutorials/autodesk-maya/
http://cg.tutsplus.com/tutorials/autodesk-maya/quick-tip-how-to-enhance-render-quality-in-maya/
http://cg.tutsplus.com/tutorials/autodesk-maya/model-render-a-realistic-toothbrush-in-maya/
http://cg.tutsplus.com/tutorials/autodesk-maya/learning-autodesk-maya-a-beginners-introduction-to-the-software-part-2/
http://cg.tutsplus.com/tutorials/autodesk-maya/learning-autodesk-maya-a-beginners-introduction-to-the-software-part-1/
Also get rid of that black in the right upper corner. Add some ambient light as I said. Should improve the look of the room.
And use external textures, not these inside Maya. Here you can download a lot of textures:
http://www.cgtextures.com/