I designet the outhouse with the intent of making it look as if an amateur had built it on a budget, with limited resources of materials. A hunter living alone, somewhere in a Scandinavian forrest. A minimalist, and practical of mind.
The goal of this project, is to practice my skills with textures painted from scratch in Photoshop, with no images used to create them. The images you see below are obviously WIP, and at the moment I am working on the vegetation surrounding the outhouse. When I have finished that, I will do a second pass on the red painted wood, that covers the walls of the outhouse. When that is done, I will move on to lightmaps. The entire thing is 5469 tris, at the moment.
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I have used 3 diffuse maps for the textures.
One for the base of the outhouse. (2k)
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One for the props. (1k)
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And finally, one for the vegetation. (2k)
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I will continue updating this threat, to the best of my ability, with any relevant content regarding the progression of my project.
I will greatly appreciate any constructive critique, tips and feedback regarding this. And please don't hesitate to ask, if you have any questions.
Replies
I'm excited to see how it looks with lighting!
And you make a good point. I think I will also try to make the aging of the paint and wood look more natural, such as having more damage done around the handle of the door, and close the bottom base of the outhouse. It is a big "canvas" to work on, so I absolutely agree with your points. Thanks for taking your time to comment
Yep, took long enough but now I am back on track (I promise...) So here is the vegetation that I created. The scene is now at 7.225 tris.
This is my first time creating vegetation in this style, so I am looking forward to hear your critique on it. The second pass on the painted wood will have to wait, for now. My next step will be to import the entire piece into the Unreal Engine. I have not used that engine before, so I am excited to try it out
Thank you for your attention
Thank you for your attention