Hello!
I'm working on a castle model and trying to use tiling materials throughout the whole scene. Right now I'm trying to make a spired tower with shingles that wrap seamlessly around it. For reference, here is an Assassin's Creed screenshot that shows what I'm going for:
All of the roof tiles are seamless around the tower, and they all are oriented the same way. I'm at a loss for how to pull this off via tiling. In order for my UV's to point the same way, they look like this:
And my model looks like this (demo texture):
Is there something I'm missing? I cannot figure out how to achieve this look without making a unique asset. If anybody has ideas, I would greatly appreciate them!
Replies
Straighten out the shells, tiling the shingle texture. And there's very little stretching, because it's minimized by using several horizontal strips, stacked vertically to complete the tower.