Simple enough, I am attempting to do a head sculpt for the first time and desire advice/critiques/someone to tell me to change careers. I started with almighty_gir's basemesh found in this thread: http://www.polycount.com/forum/showthread.php?t=98115 So credit to him for that. Here's what I have so far: Here it is smoothed…
Hey guys, I have imported a mesh to Zbrush to sculpt that had been mirrored. I did a quick test to see if I could export out a quick normal. It seem that when I subdivided it moved my UVs around and there is a giant blank spot along the middle of the seam where I had sculpted detail. Is there a way for me to lock my UVs in…
Hi all! Hope you are well. I'm new to Polycount and sculpting in general and was hoping you could help me out. I'm a Computer Animation student that really wants to learn sculpting. Here is a quick paint I did to get an idea of what I want to create: And here is what I have so far. (Using Mudbox) I'm still actively working…
Hi guys I'm interested in getting into non-digital sculpting, but i haven't got much of an idea where to start. I'm sure there's a few traditional guys among the polycount crowd. What sculpting substance/tools should a beginner be looking to get? I'm not keen to spend a ton of cash, so if you can - give me the rough…
There are a couple of ways to going about it... 1. Make a Sculpt mesh in maya the mesh shouldn't have any topological flows. topological flows cause they cause problems while sculpting. Some artists just make a box and extrude a head and limbs then go to zbrush. 2. Make a mesh with dynamesh its more like sculpting with…
Howdy! It´s been quite a long time since my last post here on polycount. Well, I´ve been trying to earn some skills in ZBrush lately, so I´d like to dedicate this thread to my sculptings. Here´s my latest stuff: This one´s still WIP and I´m going to come back to this eventually: Head for my samurai sculpture (the ears need…
This was a quick study I did with baking my tiling bark textures Displacement map, that was derived from Mudbox, and then using the newly baked in displacement map to "sculpt with" in Mudbox. This gave me the base bark sculpt of my tree and I added larger sculpt details to see how much they would hold up. I'm also…
Hey guys, I have been working on a druid type character for a project in my university. It is my first time sculpting anything, and honestly it is my first time modeling anything realistic so it has been quite fun going out of my comfort zone (I am used to low poly modeling) :poly124: I have been using Mudbox and Maya,…
Hello everyone! I came this far with the sculpt and i`m stuck. I always get stuck on this phase, next phase would be refining and pushing the sculpt further, making it better. But I dont have the eye for that yet, could anyone advise me on how to push it further now, it would be a great learning experience for me. I went…