Home Technical Talk

Can I Sculpt a Mirrored Mesh in Zbrush?

Hey guys, I have imported a mesh to Zbrush to sculpt that had been mirrored. I did a quick test to see if I could export out a quick normal. It seem that when I subdivided it moved my UVs around and there is a giant blank spot along the middle of the seam where I had sculpted detail. Is there a way for me to lock my UVs in place before I subdivide? I was just wondering what the proper work flow was to get this done.

yKW3p.png

Replies

Sign In or Register to comment.