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First head sculpt EVER! advice please?

polycounter lvl 11
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jackalope polycounter lvl 11
Simple enough, I am attempting to do a head sculpt for the first time and desire advice/critiques/someone to tell me to change careers.
I started with almighty_gir's basemesh found in this thread:
http://www.polycount.com/forum/showthread.php?t=98115
So credit to him for that.

Here's what I have so far:

5IynZ.jpg

Here it is smoothed out. There are no sculpting differences between this one and the first one but I thought stepping up the levels to smooth it out might be beneficial to your viewing pleasure.

YEr3C.jpg

Replies

  • BARDLER
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    BARDLER polycounter lvl 12
    Its not bad at all for a first go, the ear and the jaw look pretty good. I will just list off some bullet points to keep an eye on.
    The eyes are little to far apart, they should be close to an eye width between them.
    You have a decent shape for the nose at the bottom but the its lacking the bridge a little bit.
    Pushing the eyes in a little further and defining the cheek bone would make a huge difference in the faces overall form.
    The lips are little inflated and lacking a good shape.

    I am not an anatomy expert so someone else could probably add some more things. Keep working at it.
  • nicafornica
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    nicafornica polycounter lvl 7
    yeah basically , what attracted me more to give advice, was the cheekbone. I would make it more pronounced.
  • jackalope
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    jackalope polycounter lvl 11
    Finally got to work on this a little bit.
    Still a noob looking for advice.

    Same deal as the first one, no sculpting changes between these two images. just one with smoothing up a couple levels.

    HDyce.jpg


    A1rAF.jpg
  • wahtye
    Hey there,
    still studying myself, so take this with a grain of salt.

    Looks great so far.
    Although the nose probably anatomically works, it's bridge looks somewhat boring, as it shows none of the underlying structure. Right now its basically a straight line
    .

    Would be careful on just enlarge the cheekbone without adjusting the fatty parts of the cheek as well. It's easy to create a ill, peaky sort of look.
    Eyes might be sticking out a bit, not too sure about that though. It seems like it in the side and 45° view though.

    The hard edge on the eyebrows, where the skullplates meat, looks a bit hard if you're going for that ideal beauty look.

    Mouth seems a tiny bit too small for that beauty look as well. take the middle of the eye as a guideline for the corners.


    Keep it up!



    EDIT:
    Just noticed, because my teacher is always bugging me about that as well:
    Her forehead is looking pretty flat. It's usually going in a bit in the middle and shows some silhouette from the eyebrows.
  • almighty_gir
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    almighty_gir ngon master
    hey man,

    very flattered you chose to use my base! just be aware that it has some serious flaws, as pointed out in the thread it took a lot of work to get it looking decent.

    if i were to offer any advice, it would be to go back to that thread, and practice the methodology found there and in the threads by Hazardous, Funky Bunnies, YBourikina, and Mr. Skullface. it's a wealth of information and if you put it into practice early on, it should pay out later! it's a self correcting workflow.
  • jackalope
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    jackalope polycounter lvl 11
    Thanks for the advice guys. I will update this as soon as I get to work on this project again.
  • jackalope
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    jackalope polycounter lvl 11
    I started struggling through the rest of the body. Things seem off, just can't put my finger on it. Just don't have enough experience I guess.

    FccvJYM.jpg


    and divisions stepped up with no changes:
    eYu1jjO.jpg
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