Hello everyone!
I came this far with the sculpt and i`m stuck. I always get stuck on this phase, next phase would be refining and pushing the sculpt further, making it better. But I dont have the eye for that yet, could anyone advise me on how to push it further now, it would be a great learning experience for me. I went over through ZBrush Central to look for similar models, but the only thing I saw that was more into detailing was skin pores - thats a proof of how bad my eye is for this kind of stuff at the moment.
PS. the hat is just a blockout.
Thank you!
Replies
What do you want to end up with? A nice sculpture? A game character? A 2D image?
You need to train your eyes. Look at more art that you admire and break it down. Really force yourself to figure out what's different, even if it means comparing a piece of yours directly area by area. Watch videos of artists you like sculpting, and see what their workflow is once they get to the same point as you get lost at.
I like SupremeFunk and Adam Fishers, but you can easily find a good one that suits your style whatever that may be.
Immediately, I can see that everything looks kinda muddy, like you got just past the block-out stage and then stopped. You need to do deeper, crisper folds and cuts, sharpen edges, add smaller wrinkles. Define facial features (particularly the nose and lips here, they're actually a little off) and get to that pores, moles and asymmetry stage. Give her a bit of character.
I threw this into photoshop and had a bit of a paintover til it got to what I'm seeing in it-- it's probably not what you want to convey, or where you want it to end up. But I did add shadows and highlights where crisper pinches and highlights and creases should probably be, and messed with the facial proportions a tad. Hopefully it gives you an idea of what you can do to keep going.
I'd suggest working with a grey material, if this isn't just for presentation. I like the two basic grey materials, I tend to only use matcaps for presentation since they're static and often have effects that make it difficult to discern form, but I hear some of them are alright.
For the clothes, this might help at least... n easy workflow to follow and it's always gotten me good results with a little practice and reference. But really, for the main folds it's just a matter of taking Hpolish/the pinch tool/standard brush set to subtract and really deepening, sharpening and defining those folding areas. You seem like you're being a bit timid with it-- don't be. dig right in and define that stuff!
http://artforgames.com/infotuts/memory-folds/
Good luck, I'd like to see updates.
I did some refinement, mostly based on what you drew for me! This is where it is now:
What is the next step? I ask for your patience, but this is a big learning experience for me and next project wont require so much eye opening I hope!
creating a moodboard of your reference for face and clothing is a must as well, at least three front view, side view and 3/4.
some helpful links.
[ame="https://www.youtube.com/watch?v=pirv3EzznR8"]How to Sculpt a Female Portrait in Water-based Clay | Free Tutorial Demonstration (HD 1080p) - YouTube[/ame]
good luck and keep it up!