Hi, so I set it to high quality rendering because I was told thats how to view an applied texture in the window without rendering the model, but I still can't see it. Basically I want to be able to view applied textures to a model without having to render them so I can set the checker map properly. Thanks
Hi everyone, thought I'd make a thread finally. Here's some hand painted textures that I've done, still working on more. I'm fairly new to it, but I'm really interested in the stylized look of video games (WoW, etc). Open for critiques/feedback. I will continue to put up WIPs and completed textures here. Thanks for…
Finally finished with the body, so to begin a fresh thread devoted to the clothes & texturing. am pretty excited to begin learning how to texture. as for the clothes, i already began them (not in these screens) and they shouldn't be a problem as they are a very simple design(optimistic). as always, am always seeking crits,…
Just curious if anyone knows of a melscript for Maya that automatically updates a texture on a model. Only reason I ask is because its pretty annoying having to open the material attribute for an object and then having to reload the texture.
Hello guys :) in this theard i will be creating some textures to learn how to use Zbrush and learn how to make good textures here is my first Hipoly Brick : i will bake it and start texturing soon crits and comment welcome
As well as i know,Substance Designer used in tilling texture most case. But in addition make tilling texture, I want know how to texturing model in Substance Designer. If i have a .FBX file, like below image: I want only use Substance Designer to texturing the boat. Anybody give some advice or tell me what is the workflow.
To create reflection, Subsurface Scattering, Glow and Lens Effect in Killing Floor 2, i will have to create a texture that uses black and white information in the RGB/A channels in the texture. The problem is i am not quite sure how to implement it in to the Unreal Engine 3. Do i have to create a texture for each R/G/B/A,…
I'm looking to create some buildings for use in a custom game engine (not sure of the capabilities yet so will use Unity as a test bed for now). Some of the buildings will be large and in a city environment so they need to be optimal. In order to do this I'm looking at two techniques, tiling geometry and tiling textures. I…
Evening chaps! :) I've been registered here for a while and was totally blown away by the quality of the textures you people make. So! over the last few months I've been self-learning how to create textures in Photoshop and figured it was about time I posted something :) I've recently got into Starcraft 2 modding and…
I realized after the VG remix that my painted textures need some work. My goal with the project is to try 2 very different styles of textures on the same mesh that uses the same normals. Since this is a test and a learning experience it may not work out, but failure is how you learn. I'm hoping cleaner normals on this…