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UE3 - KF2 Contest Mask Texture

Arnout Mantje
polycounter lvl 4
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Arnout Mantje polycounter lvl 4
To create reflection, Subsurface Scattering, Glow and Lens Effect in Killing Floor 2, i will have to create a texture that uses black and white information in the RGB/A channels in the texture. The problem is i am not quite sure how to implement it in to the Unreal Engine 3.

Do i have to create a texture for each R/G/B/A, or is it just 1 texture.

Thanks!
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