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Starcraft 2 Model Texturing

Evening chaps! :)

I've been registered here for a while and was totally blown away by the quality of the textures you people make. So! over the last few months I've been self-learning how to create textures in Photoshop and figured it was about time I posted something :)

I've recently got into Starcraft 2 modding and decided I'd make some medieval-style textures as SC2 lacks non-futuristic resources. I've been editing the Zealot skin and this is the result:


WIP_02.jpg

In-game shot:

WIP_01.jpg

Now, I'm by no means a professional at texturing as I've only ever textured for warcraft 3 models (which are extremely low poly) and I'd love to get some feedback from the community on my attempt at a higher-resolution texture.

Any areas you think need improving? Or perhaps any ideas on features to add? I'd love to hear them :)

Thanks!

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