I've made a few brick walls, and I can tell you that there's pretty much no "wrong" way to make them. The key is always to just make it feel like it's set in reality. Your wall is a solid starting point!
Lets see:
Your wall is a bit too shiny, unless you're trying to make the wall look wet, or something. The diffuse of the wall is so dirty that it wouldn't be shiny like that, most likely./
There is a large seem that seems unintentional, but is super obvious that needs to go.
And for the repeating elements circled, I would jsut recommend spending a bit more time on your base high poly object, and getting a bit more variation in your bricks. The problem with these elements started way before you started coloring it.
But it's looking nice! Keep playing with it, find plenty of reference!
Here's one of my favorites from our library:
You can see the subtle things the artist did before he even got to the sculpting phase. Every brick was placed correctly and uniquely, and that effort really shows in the final product.
try adding more depth to your textures, I'm guessing the bricks and the wood is their own model right? after sculpting out the basic shapes, try to push some of the bricks in and rotate them a very small bit.
Also the colors looked a lot better on your first picture.
Replies
I've made a few brick walls, and I can tell you that there's pretty much no "wrong" way to make them. The key is always to just make it feel like it's set in reality. Your wall is a solid starting point!
Lets see:
Your wall is a bit too shiny, unless you're trying to make the wall look wet, or something. The diffuse of the wall is so dirty that it wouldn't be shiny like that, most likely./
There is a large seem that seems unintentional, but is super obvious that needs to go.
And for the repeating elements circled, I would jsut recommend spending a bit more time on your base high poly object, and getting a bit more variation in your bricks. The problem with these elements started way before you started coloring it.
But it's looking nice! Keep playing with it, find plenty of reference!
Here's one of my favorites from our library:
You can see the subtle things the artist did before he even got to the sculpting phase. Every brick was placed correctly and uniquely, and that effort really shows in the final product.
Keep going though! You're not far off.
Thanks you
here is best wath i can do , always you guys in GameTextures inpired me
i think it's look noisy and i make some brick variation
here is the texture
[PHP]
crits welcome
with help with philipk textures tutorials
crits and comments welcome !
Also the colors looked a lot better on your first picture.