Ok after doing some more work on the project, I noticed that when hiding (with the eye icon) all but the hair and the head texture set, the problem goes away as well. My suspicion is that this might be some optimization thing Substance is doing or something else related to that, the scene has about 150 objects and 42 4k…
On top of what Vic mentioned, in the dark enviro, there seems to be a lot of black assets. Make sure your texturing typically falls between values of .3 to .7, it'll make it easier to light.
This is something that has been on my mind for a long time everybody seams to agree that the proper way to describe a texture like this is a "tileable texture": by jessica dinh and the kind that gets combined together for batching/optimization are referred to as "atlas textures" by romy but what about the standard kind of…
MOD AR-15 Assault rifle Hi everyone, this time I want to share with you the process of creating MOD AR-15.I started modeling my assault rifle in Fusion 360, I like this program very much and I like CAD modeling in general. I used blueprints and other references to build the model. The process was fascinating, probably one…
I am available for work, please feel free to check out my portfolio here:https://www.artstation.com/alithaheem My focus is mainly on organic things but I am open to modelling, texturing, or concepting opportunities. Feel free to reach out to me on here or by email : thaheemaali at gmail dot com Thanks, I look forward to…
I want to bake a procedural texture in Maya, but only a selected procedural texture in my shader tree is this possible, must I create a custom shader of the procedural texture and apply to the Texture bake set attributes > custom shader ?
Hello polycount, I've created this model in order to improve my texturing. I've been told I need to improve the textures of my assets. In this asset I try to include more bespoke weathering to indicate how it was used, and include some small details to add storytelling elements. It would be nice if some one of you could…
I know the common workflow for texturing interiors is using tileble textures with combination of decals/alphas, but hypotetically speaking, if you would HAVE TO use one texture for one wall of squarish living-room type of an interior (so four big textures in total), what texture size would you use for best quality in…