Hello, I really need to hear your opinion about texturing characters, is better to make the texture on Photoshop or bake the diffuse from a painted highpoly from Zbrush? The point is the the model in zbrush looks really nice but the baked texture have many flaws so I really don't know what is the best here or what is the…
Sup. 1). How many (in general) you use textures for your game environment and what type of texture it is ( atlas, tiling, trim )?2). Is it normal to make your tiling texture into one image or better combine it into atlas of tiling textures ( is it possible )?3). For what you use tiling textures, trim sheets, atlasses?4).…
Hi, I'am a texture artist and i create unique expertly made, seamless turnkey textures. I have experience with AAA game projects, so my textures are primarily suited to cutting-edge 3D games. All my textures are hand-modelled. Modelling is a time-taking process, but the result you get is worth it. The major advantage of my…
hey, is there a way in 3ds max 2009 to multiply textures like in photoshop? for example, i have a tiling texture that i apply to an object, and i also have a seperate ambient occlusion texture for that object thats using unique UVs. is there any material that will let me multiply the AO over the tiling diffuse texture?
I am trying to think of a workflow to speed up the world building process and created a triplanar world space texture shader. This allows me to texture a model without having to worry about any of the UV's being accurate(as there is no stretching since the texture is using world space coordinates). This works well for…
Hello! How do professionals texture faces in photoshop? And how do they texture things in general? Are they taking photos of human skin and then apply it to model or they painting everything by hand? I'm talking about high quality realistic game models.
I'm adventuring myself in the field of texturing. I already have some experience texturing rocks and metals from a few tutorials over the net. Now that my basic AK47 is good to go, and i have finished the hand mesh, i would like to know how i can texture the hands. Maybe you guys can share some techniques, or even a…
Hello. Let's say we have a model with two textures assigned to it: Now imagine this object is an apartment or a tree or something that will be copied several times in a scene and will be used in a game, Also the green texture will be used in some other object,Should this model use one texture 2D (which would be a texture…
Are there any programs that tile textures for you? There are normal, spec, ao generator programs, but I was just wondering if there was a program that tiled textures for you. I have no problems tiling most textures in Photoshop, but there are some high detailed textures like bark that cause me problems. It's probably the…