Hello, I really need to hear your opinion about texturing characters, is better to make the texture on Photoshop or bake the diffuse from a painted highpoly from Zbrush?
The point is the the model in zbrush looks really nice but the baked texture have many flaws so I really don't know what is the best here or what is the standard. Any help is really appreciated.
Thanks.
Wilson.
Replies
Well Zbrush links to photoshop, so you can get better results with that. To get good textures from painting within zbrush you have to work super high poly...which is frustrating.
See: http://www.pixologic.com/zclassroom/homeroom/lesson/external-goz/
It is kind of annoying but while zbrush is the best at sculpting a mesh, perhaps the best at projection based painting is Mudbox (it doesnt matter what resolution your mesh is, it paints to the surface of the diffuse map) (can also load in normal map information to see where the details are).
You may also try 3d coat.
I still don't understand why Pixologic are letting Mudbox beat them with regards to texture painting..
Mudbox even let's you paint bumpmaps and have them displayed instantly (though to be fair, my brushes acted all weird when I last tried it). Nifty.