Are there any programs that tile textures for you? There are normal, spec, ao generator programs, but I was just wondering if there was a program that tiled textures for you. I have no problems tiling most textures in Photoshop, but there are some high detailed textures like bark that cause me problems. It's probably the technique I'm using, but thought I would ask.
Replies
http://www.seamlesstexturegenerator.com/
This is good tiling tut from way back when, covers a lot.
http://www.twisted-strand.com/ut_tutorials/text_tut/index.html
It would make it super easy to make something tile, and would also make it easier to spot bad lines running through your tile.
So. . . anyone wanna write me a ps plugin?
My process for tiling goes something like this; I offset the texture so all four sides wrap around, and then I pick an area and use the clone stamp with a soft edge, use the patch tool, or I try and Ctrl copy the edges so they match each other using the selection tool or marquee tool, and then flip the edge.
I usually put my brushes on the softest settings because that way it doesn't leave a line.
3T is here...
http://www.lastchancemedia.com/3t/
TextureDesk is the same idea, supports PSD too.
http://www.spectralogue.com/texturedesk/
I've been dreaming about a Photoshop plugin similar to Offset, but instead it would fill the grey areas outside of your image with copies of your image, tiled around and leave your workspace with layers in the center. Then allow you to paint in the center workspace as it live updates the cloned copies.
It would make it super easy to make something tile, and would also make it easier to spot bad lines running through your tile.
So. . . anyone wanna write me a ps plugin?
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Funny Nick, I was thinking the *EXACT* same thing a week ago. Something like this really would be invaluable in generating well tiling textures more quickly. I'm no programmer but it doesn't seem like *that* big a deal?
My quick hack solution at the time is below, and whilst not instantaneous, helped a lot, at least to fix tonal variation more than fine detail anyway:
http://www.daz-art.com/images/tiling.jpg
I was wondering how to make photoshop work with live symetry. Then I realised that the symetry does not *have* to happen inside photoshop, it could very well just be a 'always on top' window behaving just like the Windows magnifying glass - ie cloning whatever happens on screen, somewhere else.
So if someone can create a clone of the magnifying glass tool, this program could very well focus on a specific part of the screen and clone-mirror it ... or ... clone the active area 8 times and scatter the clones around to simulate live texture tiling. Right?
The whole 3D desktop stuff in Vista makes me think it is very, very easy to do!
CODERS UNITE!
That's... frightening.
HalfWrap
http://www.btinternet.com/~cateran/simple/#hw
LeftRightWrap and TopBottomWrap
http://www.btinternet.com/~cateran/simple/bonus.zip
If you're not, go to http://www.harmware.net/ and check out sTile.
http://www.ampsoft.net/utilities/TileViewer.php
But, yes, a tile view within the photoshop canvas would be best.
http://www.luxology.com/whatismodo/imageSynth.aspx
it was free in last months 3d world too..
This is the 3d equivalent of Computer Arts Magazine, right? If not, ignore me.
edit: Eric, that texturedesk is pretty cool, actually.
But TextureDesk is way more efficient, so I don't do it that way anymore. (As of reading this thread)
Anywho I guess texturedesk takes care of that...
I still plan to check out texturedesk though when i get home.