Hello. Let's say we have a model with two textures assigned to it:
Now imagine this object is an apartment or a tree or something that will be copied several times in a scene and will be used in a game, Also the green texture will be used in some other object,Should this model use one texture 2D (which would be a texture atlas) OR should it use two separate texture 2Ds as input (as shown in the above image)? and why?
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Both types of models are valid and use widely..!