1). How many (in general) you use textures for your game environment and what type of texture it is ( atlas, tiling, trim )?
2). Is it normal to make your tiling texture into one image or better combine it into atlas of tiling textures ( is it possible )?
3). For what you use tiling textures, trim sheets, atlasses?
4). How you texturing your game environment? What technique you use and etc.?
5). Is many draw calls so bad or it's not so bad?
The questions may sound very stupid... so am i
But i wanna clearly understand how, what, why environment texturing works.