Just a few moments ago, I spoke to an EA employee over the phone. I asked about licensing a discontinued game, the Mercenaries franchise. Through the conversation, there was no sign of denial, the employee said it would be likely for someone to buy the license to Mercenaries if they wanted to. What do you guys think about…
You Polypeeps, I bring to you today another little project, this one with a focus on stylized cars and environments. A few weeks ago, I found this concept by Servin Seidaliev and thought it would be cool to try to translate the style to another vehicle, In this case a 1977 Mercedes 240D. Not the most glamorous of cars I…
3D model made for Assoluto Racing (iOS and Android) Polycount is around 14k (without wheels), 1 texture used. It has been a good challenge for me, the Evo2 despite the blocky style it can be really tricky in some parts, I was limited with the polycount and at the same time I had to keep a good shading on the mesh, I've…
Hellu~ This is my first character made in Zbrush. She's a modified version of an OC I've designed and I would really appreciate some feedback from you guys. C:
Hey guys, this time it's little be different, i want to talk about some merchandise stuff we create, like mug collection (3D for the moment) and Tie collection! Hope you will like it, if you have any question we are here, cheers :)
Hey guys, been working on this to render it in CryEngine3, it's not rendered yet because I'll have to do a retopology later. (Decimation Master really messed it) But what do you think so far? It's one of my first character projects. It was a lot of fun to learn how to texture in Zbrush too. Anyways what do you think I…
Hello everyone!!! Here´s my latest lowpoly model. I used XSI for the base mesh modeling, ZBrush for the details, 3D Max/Mental Ray for the Render,Photoshop to the compositions an xNormals for the bakes. It was a good training of anatomy and clothes. I hope you like it, critics and comments are always welcome =p
Hi folks- a while back I posted my first completed game piece, which was a soldier, The feedback generally indicated that the texturing on his clothing was bland and uninteresting, but the sculpt was fine. I've moved onto other things but this has nagged at me so I took a second pass at the clothing yesterday, and wondered…
Mercenary Hay guys. So this is thread is for my latest and greatest project for my Uni course. The Brief is to create a custom character for the use in the Unreal 3 engine using there skeleton rig and therefore there animations. So I started by search for an insipring characterm design online and I came across the concept…
Haven't seen it mentioned here, they just hit their kickstarter goal and are going for stretch goals for adding features with 8 days left! From the talented fellows behind the Scott Pilgrim beat em up, this one looks amazing! It's Contra/Metal Slug with weapon crafting!…