3D model made for Assoluto Racing (iOS and Android)
Polycount is around 14k (without wheels), 1 texture used.
It has been a good challenge for me, the Evo2 despite the blocky style it can be really tricky in some parts, I was limited with the polycount and at the same time I had to keep a good shading on the mesh, I've worked on custom vertex normals, which absolutely did the trick!
You can find more pictures on the Artstation project:
https://www.artstation.com/artwork/4bylW4