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Female mercenary WIP

IgnitionChemistry
polycounter lvl 5
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IgnitionChemistry polycounter lvl 5
Hey guys, been working on this to render it in CryEngine3, it's not rendered yet because I'll have to do a retopology later. (Decimation Master really messed it)
But what do you think so far? It's one of my first character projects.
It was a lot of fun to learn how to texture in Zbrush too.

Anyways what do you think I could add, remove or change? Do you like her?
Thanks!

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Replies

  • Popol
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    Popol interpolator
    Good choice of model, Monami Frost is a really cool looking chick.

    Now about the 3D model itself:

    - Work on the material definition as it's really hard to tell things apart. Do that in the gloss/specular.
    - redo the hair, it's looking really bad and it's the most important part of a character after the the face. Some hair planes will do the trick.
    - The lower part is too busy, I can't tell what it is. The diffuse has too much high frequency details.
    - Work on the skin, add SSS and some noise in the spec.

    Other than that it looks good, especially the face and tattoos.
  • IgnitionChemistry
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    IgnitionChemistry polycounter lvl 5
    Thanks man, I was looking to go to something like fightpunch drones style for the boots, I think I may just switch them with some dusty boots that are less robotic.

    I agree on the hair tip, I will totally redo the hair in maya with some planes, it'll be far better.

    Good eye on recognizing the reference model :D
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