Hey guys, been working on this to render it in CryEngine3, it's not rendered yet because I'll have to do a retopology later. (Decimation Master really messed it)
But what do you think so far? It's one of my first character projects.
It was a lot of fun to learn how to texture in Zbrush too.
Anyways what do you think I could add, remove or change? Do you like her?
Thanks!
Replies
Now about the 3D model itself:
- Work on the material definition as it's really hard to tell things apart. Do that in the gloss/specular.
- redo the hair, it's looking really bad and it's the most important part of a character after the the face. Some hair planes will do the trick.
- The lower part is too busy, I can't tell what it is. The diffuse has too much high frequency details.
- Work on the skin, add SSS and some noise in the spec.
Other than that it looks good, especially the face and tattoos.
I agree on the hair tip, I will totally redo the hair in maya with some planes, it'll be far better.
Good eye on recognizing the reference model