SuperVillain Studios is looking for an experienced 3d environment artist to join the art team! If hanging out with fun people making fun games sounds appealing at all, submit your resume and samples of your work to cglenn@svsgames.com 3D ENVIRONMENT ARTIST We are looking for a talented and experienced 3D Environment Artist…
Hey all, I needed to start on a newer project because my other model (Too Human model) is bringing me down a bit... so I said hey, why not go back to my roots, and do some low poly stuff. I defiantly need to work on my texture work, so again... this is more practice. I was inspired by the 360 game that is being developed…
*here's how it currently looks* Hey guys, how is it going? I'm Raphael and this is pretty much the first time I'm participating in a contest like this. Loving the artwork the community has been creating so far (: I wanted to paint something more cheerful than what I'm used to, so I thought painting Braum as a chef cooking…
Hello, guys. This is my first post and also the first project for my character art. I have studied anatomy and general workflow of realtime character making and I felt like I should make one myself for actually improving. I chose my main character, Wraith from Apex Legend and considering focusing on female anatomy and…
Hi everyone, This is a Tommy Shelby likeness I made during Pete Zoppi’s CGMA course. The first realistic character I ever made, pretty challenging but I had fun making it. There is plenty of room for improvement, especially the hair. I used xgen core for the hair, but somehow I couldn’t get the exact hair style as him in…
Hey all, So right now The Darkness 2 on steam is on sale right now for $12.49 - http://store.steampowered.com/app/67370/ I absolutely loved working on this game and I thought it was a great narrative driven FPS that was very fun to play. So I have 1 copy of The Darkness 2 I want to gift to one lucky greentooth randomly…
I started this over the holiday break it started out as a test, I wanted to try and make the braided cord and the handle in high poly as a proof on an idea I had, and it just grew from there. It was pretty fun just picking something up and running with it. It was also fun to be able to crank out a small project instead of…
Welcome one and all to the 96th edition of the Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
Hello everyone. I am a junior artist and terrible doing lighting. I would like some tips to improve the light in unreal, Maybe different light colors or postprocessing options. Lighting is a very important step as an artist I am looking for feedback to do it right. The more I look to my project the more lost I get. I am…
Hello Polycounters! Long time lurker and first time posting, I wanted to share a project with you that I have spent many months on in my spare time between my day job at Ubisoft Toronto, family and other side projects. Even though I am a veteran Zbrush user I did learn a lot, especially what breaks a Zproject. ;) The many…