Hello, guys. This is my first post and also the first project for my character art. I have studied anatomy and general workflow of realtime character making and I felt like I should make one myself for actually improving.
I chose my main character, Wraith from Apex Legend and considering focusing on female anatomy and finishing it from scratch to experience the workflow. So hope I will get to finish it and move onto something else with a little bit more experience!
For the beginning, I am sculpting the base mesh and face. I think the body looks kind of off and stiff but not really sure where to fix. So it would be really awesome if there is any suggestion for where to start to fix from. And for the face, I am trying to do a likeness of a Asian model in red in the reference. I found it very hard to do it since my reference may not be good enough and also my lack of skill lol.. still trying to adjust and find a sweet spot to make it look more like her. I will try doing some more sculpt and planing to move onto costume using marvelous designer. Thank you for looking!
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I can only offer new reference material searches and some remarks on anatomy models.
Pinterest search:
https://www.pinterest.com/search/pins/?q=asian anatomy&rs=typed&term_meta[]=asian|typed&term_meta[]=anatomy|typed
Typed in Asian Anatomy
Click an image of a head and then got some nice references after that
https://www.pinterest.com/pin/379498706091994287/?nic_v1=1atdUcyHqxpaHmx9EDlbzKRJeChOZBsFKi9rEV4flu6kl39QEgzJfSJozjE8OPTCIN
Which even made me want to make one or at least the head of one.
Other than that, nice progress and i want to say spend as much time as you can on this stage, usually you run into issues later on or get frustrated feeling as if spending time on something to long might be draining i hope you do not fall into this because it does pay off once its completed.
One thing i could probably say for sure is the double fold on the glutes where the glutes meet the (naming like i know it by heart...)(Semitendinosus area) makes it look as if the current body is old, i.e. sag with age.(to note i haven't seen any nakes ladies lately so i could be off on this but when i look into the mirror i see that and it wasn't there before )
Later on you might be able to take on different approaches to these anatomy models, i have figured out one for myself and works for me, won't help you atm maybe on your next project though it might.
Other than those bits i look forward to more.
Hello, guys!
Here is a little more update on the base mesh. I am Trying to do a justice to the anatomy, not for the perfection but to make it look decent enough I guess.. But it really is hard to judge on my own, it definitely needs more work to be done but not really sure what is missing. So please, let me hear you guys suggestion!
And the Face so far, not really feeling the look of the reference's face. I thought I have worked on it pretty long but comparing it to the previous post, it looks like there is not much of a progress lol..
Anyways, I will keep working on the base mesh as long as I can push.
Thank you for looking!
So Here I am. I am working on clothing simulation and of course, I am not really happy with it yet, especially the collar.. I am trying to figure out how to make the collar folding like the reference does. I will keep working on it, but you know, if there is any suggestion, I could really use some advice!
Here is my progress so far, I am working on blocking the assets and suits. I will be working on a little bit more with the blocking and move onto high poly sculpting stage. Thanks for looking!