This is a Tommy Shelby likeness I made during Pete Zoppi’s CGMA course. The first realistic character I ever made, pretty challenging but I had fun making it.
There is plenty of room for improvement, especially the hair. I used xgen core for the hair, but somehow I couldn’t get the exact hair style as him in Peaky Blinders. But I hope he’s still recognizable. After learning all the techniques, next project I will try to implement them into a real-time character, it should be fun!
Feel free to leave a comment or feedback. Thanks for viewing!
HDRIs are from: https://hdrihaven.com/hdris/
Softwares used: Maya, Mudbox, ZBrush, Arnold, Substance Painter, Marvelous Designer,Texturing XYZ, Photoshop