HI there, Polycount.It's has been a little while since the last time i came here...But things has changed. So i want to show something i'm working in my spare time.I didn't planned to make a whole-process-post, but a friend of mine asked me to post somewhere whatever i have done so far. So here is just a couple images.This…
Here is my first attempt at doing some low poly modeling. My goal was to keep this model under 2,000 polys, but that will likey fail when I bring it into mudbox later to add details. I still need to make the hands feet, neck, and head. Took me approximately 3 hours in 3dsMax to do this. I also want to point out that I had…
Hey guys. We are looking for some experienced 3D modelers to start as soon as possible. We have 3 positions to be filled for contract jobs. You must have experience with weapon modeling, high poly and baking, in any software and have a portfolio to support it. We will require an unsmoothed high poly, low poly, complete…
Hello all. I am finally jumping into this contest after a focus on working out my scope as to not break my mind. The Concrete Throne is my idea of a ruinous building/room in which concrete and rebar collapsed forming a sort of seat which has been fashioned into a chair. The design is inspired by apocalyptic games like The…
Hi. A year ago I made a dota2 video: Pudge Creek. [ame] https://www.youtube.com/watch?v=OGpwAhMmhyk[/ame] It went well, I'm happy with it. Since then, I've been working a new dota2 video project: Rylai's Frozen. It's exactly what it sounds like. [ame]https://www.youtube.com/watch?v=ZL6__-RZVS0[/ame] I'm using 3dsmax, not…
I'm looking for a 3d artist with good texture skills to help me create a few assets to pitch a side-scrolling mech shooter game. The assets I need include a capital ship and it's interior, a few units, and possibly a terrain environment. The assets will need to be extremely light with a large emphasis on texture work.…
Decided to post some of the progress from the scene I'm working on. The goal here is to make my own environment of my own design, including all separate assets. I wanted to practice creating a coherent space where everything fits together. So far, designing all of this has been fun. I only borrowed 3 or so materials for…
Hello polycount! Sharing my first ever fully complete character in 3D. Spent couple of months on it. Was quite challenging for me, especially head and hands. General workflow was to first create a rough blockout in 3Ds Max, use it as an avatar in Marvelous Designer, where I generated all the clothing. Next stage was…
Hi ! I am trying to create a knit blanket. I have 2 meshes : One mesh with the knit Stiches modeled Flat. I have another mesh in position : I want to conform the knit mesh onto the blanket. These are the techniques I tried : 3dsMax I tried to SkinWrap the KnitStiches. The problem is that it looses the volume on the stiches…