Sharing my first ever fully complete character in 3D. Spent couple of months on it. Was quite challenging for me, especially head and hands.
General workflow was to first create a rough blockout in 3Ds Max, use it as an avatar in Marvelous Designer, where I generated all the clothing.
Next stage was sculpting in Zbrush, where I added details to cloth and made head&hands. All additional gear (backpack, helmet, rifle) was fully modeled in 3DsMax. For retopology I used Topogun. Texturing was done in Substance Painter, which was the most fun part
Last stage was rendering in Marmoset - spent countless hour tweaking his position and lighting.
For creating head and eye shader in Marmoset I used this tutorial https://marmoset.co/posts/creating-realistic-skin-toolbag-saurabh-jethani/
More renders, wireframe and 360-video on my Artstation - https://www.artstation.com/artwork/Qr3QYr