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[PAID] Freelance env/model artist needed for mech game

ActionCameraMan
polycounter lvl 2
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ActionCameraMan polycounter lvl 2
I'm looking for a 3d artist with good texture skills to help me create a few assets to pitch a side-scrolling mech shooter game. The assets I need include a capital ship and it's interior, a few units, and possibly a terrain environment. The assets will need to be extremely light with a large emphasis on texture work. Style-wise the universe is meant to feel very old-school, so think grittier sci-fi like Aliens with a touch of Mad Max.

I've included an example of the game's engine at work with a typical model environment. Current pipeline is using 3dsMax, but any software that can export FBX is fine. Unity3D experience a plus (for viewing your stuff in the game).

Pay is per model. If interested, please send a link to your work and an idea of your typical rates. Looking to start a working relationship that could translate into the game if funding is successful. Thank you!

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