HI there, Polycount.
It's has been a little while since the last time i came here...
But things has changed. So i want to show something i'm working in my spare time.
I didn't planned to make a whole-process-post, but a friend of mine asked me to post somewhere whatever i have done so far.
So here is just a couple images.
This project is based off Djinn by AlexShatohin:
https://alexshatohin.deviantart.com/art/Djinn-553947042Some highpoly directly from Zbrush:
[That long mustache floating around is kinda weird in highpoly, but it is done... it will show up at the end]
[Also nipples and chains -.-]
The hard surface stuff was done in 3DSMax.
And some tests for the materials and textures for the magic smoke, rendered in MT3:
And the second version, with highpoly skirt and the sigil on the ground:
Right now i'm about to finish the retopology phase.
If the gym don't kill me, it will be finished in a week or 2.
Replies
The rear delt feel weird with that depression, I think that depressions should be under the delts not on the same level but right under.
Same stuff with that line depression on the traps that ends on the scapula
How did you do the magic smoke and the sign in Marmoset? That look so cool!
I especially love the look of the smoke, how did you make that?
as for critique I think you could work a bit on the back anatomy, its looking like he is missing his scapula's and his latissimus are huge and may be sitting a bit low.
other then that its looking great, cant wait to see the final thing
Anyway, that's my two cents. I love where you're going with this and the smoke effect is great!
I might have expected black hair, given the Arabic aesthetic (I think?). Maybe black roots fading into the reddish color might be even more appealing than that though. Just a thought, not a critique. Looks excellent as is.
About the smoke: It is not the final version yet. I'm still doing some tweaks on it. As i reach a cool result, i'll post how i've achieve that, ok?
Lokthar and OutlawHue:
I've tried to stick with the concept, but there is some distortions in the ilustration that fits it's 2D purpose, but doesn't work quite well in 3D. So i adapted some proportions, like a slightly bigger head. Also, the shots are in ortogonal view.
But, talking with some friends all of them said the same about the lacking the triangular shape of it. I've made some changes in this aspect too.
Lotet:
Yeah... the scapula was weird indeed. And comparing at Lokthar ref image this seems even weirder. Tried to fix that too.
Square_Triangle:
Nips were planned to be done in texturing phase
Sebeuroc:
Yep. This will be done after the rigging. Maybe some animation...
BIGTIMEMASTER:
Hm... you're right. Maybe the artist have done that way to maintain the color palette of the character idk
Thanks for all the replies and feedback.