Hey lovely people, Here's a piece I did for a class over the summer. After reading the entry requirements for the art contest, I think it would be worth it to continue on this environment and really work on the story and details of the set. Here are a few screenshots of its current state. I have my own list of critiques…
So, I was looking at this classic thread on foliage making. And I got a few quick questions. - How do you bake a polygon grass model onto multiple cards? Or do you simply bake them onto a single card, but re-use them creatively? - If latter, it seems we are "adding baked cards until a grass look good from different angle",…
I'm working on a game with my brother and have slowly been making some progress. This will serve as a base model for our game and is divided into several parts: chest, head, hands, feet, and legs. Players will be able to change out the parts with alternative meshes and armour pieces. So far I've completed the model,…
Hi! My name is Anika, and I am a current senior expecting to graduate this summer. I am interested in 3D modeling and texturing, and was hoping to get any type of feedback/criticism for my work. I currently am more interested in the cartoony, stylized 3D modeling since I would preferably work for companies that develop…
So I've begun working on a character for a friend based upon loose concepts he has given me and I've begun sculpting out the main idea. The character is going to be used in 2.5d side scroller and I was hopping on critiques, advice, or techniques to make the character look more unique and eye catching . The idea is a young…
hey guys, i'm new to this, and dear lord is learning good ethics stressful. i've been looking at a lot of face models which are considered to be "properly looped"...but there are thousands of variations within what's considered good work. so, i just scanned for edge loops that seemed to be present in all of them, and then…
Hey all. Im a budding game artist with intermediate skill, or at least I should have the basics down. So any critiques, comments and help would be quite, helpful. I made this in about 2 hours. I was going for a stylized old man who could be mistaken for a vampire by the neighborhood kids. At 534 tris, I didnt have any…
Hello. We're currently searching for 2 or 3 freelance character modelers with a good understanding of poly flow. We'd like to keep the base mesh poly counts relatively low, ranging from 9K and up; from there, zbrush or mudbox could be used to create layers of additional detail to be applied using normal maps. We're going…
What Are You Working On? 9thKnight AgelosAp AlecMoody AlexCatMasterSupreme amontes model Anouk AntonioNeves model BitGem Curlscurly Daew model Danbee360 displacedinvader Dmitriy_T garriola83 model GeeGeeMac Huyashi Icore idli illusion itbeet Jakob Gavelli karynatrychyk leslievdb LoganFeliciano Macebo mafubash Matsmyrvold…
YO! second year at school and after our first film totaly sucked we had to take our revenge! Well I'm personally not a fan of the style my mates are going for but being the character artist of the team I just hope I'll take as much freedom as I want changing the original designs Back to the main character model; she's…