Hello.
We're currently searching for 2 or 3 freelance character modelers with a good understanding of poly flow. We'd like to keep the base mesh poly counts relatively low, ranging from 9K and up; from there, zbrush or mudbox could be used to create layers of additional detail to be applied using normal maps.
We're going to be animating and rendering with Lightwave, but you don't have to model with it if you really don't want to - but you should check your meshes inside lightwave at various levels of subpatching to get a good idea of what it will look like in its final form down the line.
Stylized Human Characters and Creatures needed. Style is inspired by a very cool looking comic book.
Rate ranges between $50 and $250 per character, depending on the complexity.
Please send links to portfolios/reels to:
barebonesmovie@yahoo.com
Thanks!