So, I was looking at
this classic thread on foliage making. And I got a few quick questions.
- How do you bake a polygon grass model onto multiple cards? Or do you simply bake them onto a single card, but re-use them creatively?
- If latter, it seems we are "adding baked cards until a grass look good from different angle", is it basically the approach?
- In my case, I was trying to create a stylized high-density grass field, so realistic texture isn't my goal:
I just want to bake some alpha maps and perhaps custom normals, and shade them with my custom shader, is this still the best approach?- I use Silo / Toolbag / Zbrushcore for my other modeling, but it looks like I will need Blender for this job, can anyone recommend some guides?
Thx!
Replies
Here is a quick test in Unity using quads without doing the alpha baking.