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[Blender] any guide on alpha map baking?

polycounter lvl 6
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bitinn polycounter lvl 6
So, I was looking at this classic thread on foliage making. And I got a few quick questions.

- How do you bake a polygon grass model onto multiple cards? Or do you simply bake them onto a single card, but re-use them creatively?

- If latter, it seems we are "adding baked cards until a grass look good from different angle", is it basically the approach?

- In my case, I was trying to create a stylized high-density grass field, so realistic texture isn't my goal: I just want to bake some alpha maps and perhaps custom normals, and shade them with my custom shader, is this still the best approach?

- I use Silo / Toolbag / Zbrushcore for my other modeling, but it looks like I will need Blender for this job, can anyone recommend some guides?

Thx!

JNGDTeijpg


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