hey guys, i'm new to this, and dear lord is learning good ethics stressful. i've been looking at a lot of face models which are considered to be "properly looped"...but there are thousands of variations within what's considered good work.
so, i just scanned for edge loops that seemed to be present in all of them, and then just kind of winged the rest. poles drive me crazy, but they're inevitable. please let me know what looks unnecessary.
keep in mind i'm not looking for proportions critique, simply a look at the health of my loop distribution and other filler topology. the proportions are stylized as such.
and here is the side view. now i know that the ear is supposed to be tricky, but i seriously spent about an hour and a half trying to figure out a sound way to do this, and i'm still not really happy with it. would the be considered acceptable?
and here is with some detail after i projected a few changes.
Replies
- bridge of the nose and lower part of mouth/chin could use some more geometry, you have some pretty elongated and big polygons there... and maybe the eye/chin area could use some as well
- I usually try to keep a single uninterrupted loop going through the middle of the object; here you have some diamond shaped quads interrupting this loop
- kinda hard to talk about the rest because 1. your head doesn't really have clearly defined forms, it's a bit underdeveloped and 2. evaluating topology usually requires an unsubdivided base mesh
which is preferable, the first set or these: