I'm working on a game with my brother and have slowly been making some progress. This will serve as a base model for our game and is divided into several parts: chest, head, hands, feet, and legs. Players will be able to change out the parts with alternative meshes and armour pieces. So far I've completed the model, retopoligized, unwrapped, textured, rigged, and skinned the model. The next step will be to learn some animation
I'm trying to go for a stylized look (substance painter) similar to Everquest Next potentially. I'm hoping to get some critique on the model because I'm planning to redo it at some point. Personally my biggest issue I can see is that the gap between his thighs is kind of large. In addition I know that the hands and feet are my weakest areas. Anyways, I appreciate any comments and feedback for improvement!