Hey guys, I`m fairly beginner at Substance Designer, but have recently seen the spline and path nodes. I've been experimenting a bit with them. I'm trying to create a pine tree branch and modeling + bake seems like such a slow process compared if I could create it in Designer. I can't seem to scatter some shapes on the…
Hey Polycount, Is it possible to transfer (or just bake) animation that is on the bones of a character onto its control rig in Maya 2012? Here's the scenario: I'm animating some game characters that have animation for walk cycles already on their bones. I got rid of the animation and rigged them. Now I'm looking for a way…
Thanks a ton for the feedback, both of you - I really
appreciate you taking the time. I will respond to each of your points
separately below: Really appreciate the thoughtful sculpting advice! You’re absolutely right
about pushing the secondary forms. After reading your feedback, I went back and
deepened the wrinkles,…
I’ve been trying to retarget Mixamo animation directly in Unreal Engine but their retargeting options are terrible. So I’m doing the retargeting in Maya LT. I’m able to retarget just fine (created a control rig for both and used the source to transfer the animations) with more than perfect results. Problem is after the…
Hi All, I've a material setup which I haven't made my self, but i would like to build in AO node. The problem is that I don't realy know how to connect AO node (outlined in green) The node starts from the Diffuse_base and then splits up with a Texture_A and A_dirt_on/off which can be controlled secondly there are…
I dont think you'll find any solid proportions for the nose; noses vary a lot even within the same ethnic groups. Some people have small noses, some people don't. The topology is looking fine, just push the thing into a form you're happy with. Noses add a lot to the character of a face IMO, and at the moment you would know…
I've set up a simple script to create an arnold standard surface shader and connect a few nodes for selected objects. Creating file nodes and connecting them seems to work fine for me. However when I try to create an aiNormalMap node and connect it, it won't appear in the graph..only in the attribute editor for the…
Hello everyone, I have a bit of an annoyance when animating, I can't see what happens when I move the body of a character with IK arms/legs. Basically what happens is that my bone hierarchy is not updated properly in the viewport when connected to an IK handle. If I key it and scroll the time slider it works, but not when…
@AntonioNeves yeah man, the area looked really interesting. Maybe the tauren starting zone, that's interestng too! I persoanlly went for a vanilla zone, there'snt much "wrong" with the newer zones. I love the worgen starting zone, but it's design is so strong allready! I wanted to do some design work too, so I guess…
Hello! I am looking for some help figuring out why the mash-id node in Maya isn't working as expected. I am creating a modular building and using a mash network to help distribute the pieces of the building out evenly (not sure if "mash" is the best way to do this). Everything works great until I add the mash-ID node. I…