Set up your own post-process chain to edit and drive post fx in your scene. Editing this via the UT_Postprocess chain will give you these effects on all your other maps since It's local based in your UDK folder. Setting up your own chain (right click in package, create postprocess chain) will allow you to set up post fx…
Building a UI with strings is a terrible way to handle large rollouts. Yes, I know this is what many people do and how it has been done for ages, and many great tools have been written this way (I use some of them). But that doesn't mean it is the best way. What you should really try doing is using SubRollouts. That means,…
Hi, guys! I'm starting a new project and I decided to start a new thread in here to keep track of my progress. The basic idea is to make a stylized city asset pack that would make it easy to make variations of buildings and have lots of variations of windows, doors, stairs. Also, spline meshes and modular pieces for…
Hi everyone! I've started working on a long-term project again, and decided I might as well take the time to document it. Might give me extra incentive every now and again to work on it if I can see my progress over time. (Plus, I love looking through WIP threads—so cool to see the result compared to the first post!) Here…
Hello! I would like to share my progress in my upcoming asset pack that will be released someday this month, it's getting close to its finish and I have now a lot for share and talk, so let's do it. What is City KIT BR? This is a project I start working in 2022 to have a full kit bashing asset pack where we will be able to…
Hi everyone, over the past few months I have worked on two major projects that I hope can replace my current portfolio. My goal is to be a game environment artist, so I would like your opinion on whether these projects show I have the skills needed to be hireable in a junior position. If not, please let me know what I…
Hello! With his permission, I've begun working on a small scene based off of a painting by Igor Piwowarczyk: I really enjoy his paintings and I especially like his use of color and light to create mood. I have started a few personal projects that have too massive a scope so I wanted to curb that habit by creating a pretty…
EDIT: So I recreated the mesh exactly the same way and I noticed that when I bake the booleans down into the original mesh, I get edges in 2 of the corners of the mesh to support the ngons as @icegodofhungary suggested: If I then select all hard edges and bevel, they bevel as intended. If I delete those 2 support edges…
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Well, I'm supposed to model, texture and animate a book within the following animation range: Open from cover to first page Open from cover to center page Flip from first page to center page Flip from center page to last page Close book from last page There's a styleguide of what look needs to be achieved:…