Hi everyone, over the past few months I have worked on two major projects that I hope can replace my current portfolio. My goal is to be a game environment artist, so I would like your opinion on whether these projects show I have the skills needed to be hireable in a junior position. If not, please let me know what I should be working on. I am also interested in any advice you may have on how to best present my projects on Artstation. Thank you!
Here is a link to my current portfolio if you are interested: https://www.artstation.com/breannabeauchamp
I made both of these projects for the Polycount bi-monthly environment art challenge. The first project has several issues and I don't think I should show the whole scene in my portfolio. My current idea is to instead break out some individual elements as stand-alone assets. I am also curious if I should show off the trim sheets I made for each project in my portfolio.
Project 1: Library (Based on “The Book Club” by Andreas Rocha)
I think the strongest elements of this piece are the chair, table, and lamps. I made the books with a trim sheet, but I don’t know if they are good enough to be highlighted. Overall this project was a slog and did not turn out that great, but I learned a lot and things went much smoother on the next piece.
Project 2: Armenian District (Original work by Max Bedulenko)
Almost the entire environment is textured with trim sheets, which sped up my workflow immensely. There are about 7 unique UV unwraps in the whole project. The scene is basically 3 main layers: Modular stone structures, industrial metal pipes, and fancy gold decorations. I feel like the lighting could still be improved, but overall I am very proud of this scene.
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Edit: @Ashervisalis I just realized I forgot to tag you in this post. Sorry about that. I decided to rework some of the better assets from the library project into a new project with a smaller space (still WIP). I'm reusing one of my trim sculpts from the Armenian district project, but I think I might have to make a new one since the wood textures are looking off. There's also some strange shadows on the right wall that I can't figure out how to fix.