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[UE4] Don't Stay Up Late: Nighttime Street Scene WIP

Zott
polycounter lvl 4
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Zott polycounter lvl 4
Hello! With his permission, I've begun working on a small scene based off of a painting by Igor Piwowarczyk:



I really enjoy his paintings and I especially like his use of color and light to create mood.

I have started a few personal projects that have too massive a scope so I wanted to curb that habit by creating a pretty straight forward environment and attempting to execute it as best as I can. I've also been learning about lighting in UE4 and I wanted to practice that.

So far I've got the painting for my main reference (obviously) and some material and modeling references, which I'm looking to expand upon once I start making my materials:


Here's the modular pieces and my blockout & lighting blockout in UE4 so far:


(UE4 w/detail lighting mode) I just realized I don't have the main sign post in the scene yet, I'll fix that. Also the car is a freebie from the unreal market; the car contributes to the composition but I don't want to get distracted spending a lot of time modeling a car as that's not the purpose of this exercise for me.

Next up is final geo and then starting with materials. I'm planning on making the lit room more than just an emissive texture on the window panes but I wanted to make sure it felt right with lighting and this was a quicker way to accomplish that.

The lighting is baked and most of it comes from a couple bounce cards that I set up but I also have a directional light and skylight in the scene though they are very not intense. If there's a better way to accomplish this kind of lighting, I'm all ears, this was just the best I could get with what I understand so far.

It's not quite right but it feels like an okay start. I'm happy to hear to any critiques, ideas or thoughts :)
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