Independent and self driven Environment Artist/Entrepreneur with a broad skill set. 4 years of professional AAA development and 1+ year of start-up experience. Several High-End projects under my belt. Additional experience with VR/low budget art production. Fluent with both hand made and photogrammetry based pipelines…
Hi, a while ago I started a new project for my portfolio. For this I wanted to design and build a modern day combat walker (aka mech) and place it on a small diorama base. The mech should be based of current day military technology and style (think of a mech version of a Leopard 2 or an Abrams). I used modern military…
Hi! My name is Joe Whynn, I am an United States based 3d artist who specialize in stylized environments and props. At the moment, I am looking for full-time/part-time freelance and contract work. My service fees will be negotiable. Details about me: Software Specialty: Maya 2020 Photoshop ZBrush Substance Painter and…
Hi Everyone, I made this small environment, and would love some critique on it. Thanks! The environment was inspired by the underground sewer sections in Resident Evil 2 Remake. I wanted to explore another dark dank environment, and felt a small quick environment was a good start. The assets are all modular and game ready…
Hey there! Im currently on the final stretch of this project i am doing as part of my environment art class, we were given about 3 weeks to create and finish a modular sci fi hallway. Since I'm basically on the latter part of the project i decided to upload some screenshots here for some feedback while i still have time to…
ThreeDee GmbH is currently hiring 3D artists for our B2B VR/AR projects. (for further information please visit: www.threedee.de) Your tasks: * 3D game asset creation for Unity and Unreal Engine * Setting up scenes, lighting and shading in engine * Managing your workload efficiently * Creating optimised modular sets for…
Right now I'm creating a bunch of modular character sets. Each item starts off from the same base mesh which is divided into the individual sections, so there's a split at the base of the neck, waistline, wrists, etc. I need to match up the vertex normals on each new piece I create to the existing model. Right now we've…
I have lurk this forum for a while and finally decided to post. I have been on and off doing odd jobs and still trying to get into the game industry. I am slowly working on new stuff and improving as I go. I also took a lot of time off after I graduated in June 2010, traveling and enjoying the other things I have missed…
Hey guys, I am trying to light a low poly scene in 3d studio max. It is a christmas themed scene, and trying to simulate christmas lights. But don't know how to go about it. I could never light my scenes properly. Is there any good tutorials? The scene is a small modular street. each module is a house, and a bit of…
Hey, Trying to use 3ds Max Reactor feature to make a pile rubble like the one in this tutorial. http://www.3dmotive.com/product-reactor-junk-pile The problem Im having is my bricks are seperated by some invisible collision box when they fall on each other. I have it set to bounding box as simulation geometry so I think…